Leave your feedback Share Copy URL https://gographicsoutput.com/video/r508EdmELyK.html Email Facebook Twitter LinkedIn Pinterest Tumblr Share on Facebook Share on Twitter League of Legends Worlds 2026 — Broadcast Motion Graphics Concept [wtAt5zcfPKf] Health Updated on August 06, 2026 EDT — Published on August 06, 2026 EDT This project was developed for the course “Gráfica para Cine y TV” as part of my Multimedia Design degree at Universidad ORT Uruguay. The goal of the project was to create a complete broadcast motion graphics system for a fictional League of Legends Worlds 2026 championship transmission. The visual concept explores the idea of “Controlled Chaos”, combining structured layouts, modular systems, glitch aesthetics and high-impact typography to represent the intensity and complexity of competitive esports broadcasts. The project includes: - Bumpers - Broadcast overlays - Lower thirds - Tournament brackets - Replay transitions - Informational graphics - Match presentation systems - Motion design applications All gameplay footage and player clips belong to Riot Games / LoL Esports official broadcasts and were used exclusively for presentation and mockup purposes. The videos do not necessarily match the graphics, teams or tournament structure shown in the project, as the material was selected based on the best available footage that could be found. The primary focus of this project is the development of the graphic and motion system itself. ⛓️💥 Feel free to reach out or check out my work and social media :) 💌 Email: [email protected] 🎨 Behance: 💼 LinkedIn: 72O7225tRJI X40TdgeVS95 bZiky7R4xN3 Bjr4r10thEg tYBO6SMdV94 wpMaeR3UsdJ
This project was developed for the course “Gráfica para Cine y TV” as part of my Multimedia Design degree at Universidad ORT Uruguay. The goal of the project was to create a complete broadcast motion graphics system for a fictional League of Legends Worlds 2026 championship transmission. The visual concept explores the idea of “Controlled Chaos”, combining structured layouts, modular systems, glitch aesthetics and high-impact typography to represent the intensity and complexity of competitive esports broadcasts. The project includes: - Bumpers - Broadcast overlays - Lower thirds - Tournament brackets - Replay transitions - Informational graphics - Match presentation systems - Motion design applications All gameplay footage and player clips belong to Riot Games / LoL Esports official broadcasts and were used exclusively for presentation and mockup purposes. The videos do not necessarily match the graphics, teams or tournament structure shown in the project, as the material was selected based on the best available footage that could be found. The primary focus of this project is the development of the graphic and motion system itself. ⛓️💥 Feel free to reach out or check out my work and social media :) 💌 Email: [email protected] 🎨 Behance: 💼 LinkedIn: 72O7225tRJI X40TdgeVS95 bZiky7R4xN3 Bjr4r10thEg tYBO6SMdV94 wpMaeR3UsdJ