Leave your feedback Share Copy URL https://gographicsoutput.com/video/RKu156ME4cK.html Email Facebook Twitter LinkedIn Pinterest Tumblr Share on Facebook Share on Twitter How Im Winning 85% Of My A10 Ironclad Runs [Lh9yeOouMg0] Health Updated on August 06, 2026 EDT — Published on August 06, 2026 EDT Tag: #Matilde Gioli, #ditta di vernici, #troy parrott, #brian hickersonIn this guide I break down how I'm hitting 85% win rate on Ascension 10 Ironclad in Slay the Spire seattle storm 2 and why 95%+ is realistically achievable with tight drinking play.The Ironclad is one of the smoothest characters in the game. Act 1 and 2 feel manageable, the card pool is deep, and almost every card has a use. The main skill is learning how to draft. Specifically, taking cards that are strong now while seamlessly building into late game scaling.I cover:What actually changes at high ascension and why it demands a different drafting mindsetThe best commons, uncommons, and rares to look for (and which to avoid)The 4 problems every A10 deck needs to solveWhy the Ironclad loves relics more than almost any other characterHow this character loses (spoiler: it's almost always a misplay)If you want to see these strategies in action, I've been posting full run examples on the channel go check those out.Good luck out there.Go Check out AZOTH, the game I'm developing! 00:00 Intro01:46 What Changes at A1003:18 The Drafting Mindset Shift05:26 Common Cards Breakdown10:14 Uncommon Cards Breakdown13:58 Rare Cards Breakdown17:26 Early Pickable Cards Summary19:29 The 4 Solves Every Deck Needs20:11 Multi-Enemy Combat gioielleria Solve21:12 Damage Scaling Options 22:31 Block Plans23:35 Card Draw Solutions24:21 Relics & Why Ironclad Loves Them29:01 Summary & Closing Thoughts
Tag: #Matilde Gioli, #ditta di vernici, #troy parrott, #brian hickersonIn this guide I break down how I'm hitting 85% win rate on Ascension 10 Ironclad in Slay the Spire seattle storm 2 and why 95%+ is realistically achievable with tight drinking play.The Ironclad is one of the smoothest characters in the game. Act 1 and 2 feel manageable, the card pool is deep, and almost every card has a use. The main skill is learning how to draft. Specifically, taking cards that are strong now while seamlessly building into late game scaling.I cover:What actually changes at high ascension and why it demands a different drafting mindsetThe best commons, uncommons, and rares to look for (and which to avoid)The 4 problems every A10 deck needs to solveWhy the Ironclad loves relics more than almost any other characterHow this character loses (spoiler: it's almost always a misplay)If you want to see these strategies in action, I've been posting full run examples on the channel go check those out.Good luck out there.Go Check out AZOTH, the game I'm developing! 00:00 Intro01:46 What Changes at A1003:18 The Drafting Mindset Shift05:26 Common Cards Breakdown10:14 Uncommon Cards Breakdown13:58 Rare Cards Breakdown17:26 Early Pickable Cards Summary19:29 The 4 Solves Every Deck Needs20:11 Multi-Enemy Combat gioielleria Solve21:12 Damage Scaling Options 22:31 Block Plans23:35 Card Draw Solutions24:21 Relics & Why Ironclad Loves Them29:01 Summary & Closing Thoughts